release-me dept.
There has been a long silence on these pages, and for good reason too.
For the past three weeks I was sucked into a team that was ceaselessly working towards releasing a product.
I have done bits and pieces of products before, but this was the first time that I got a ringside seat (actually, you could say that I was in the ring most of the time -- and without the benefit of a second) to the entire process of making a product shippable.
Now that the beta release is happenning, I can take a breather, look back and analyse the past few weeks that blazed through my life like Hurricane Katrina.
First of all, I consider myself to be a reasonably dyed-in-the-wool geek. Getting through this milestone was very important to me personally, and my ego dragged me through days and nights of nervous fidgeting, frantic coding, trivial but frustrating political games, and finally, the joy of seeing a multi-organism jerk suddenly into life, and establish a steady, but reassuring pattern of its own existence.
This, ladies and gentlemen, is what I signed up for many years ago in my undergraduate years.
This makes the circle complete -- or rather, makes it turn in on itself, starting that inevitable self-feeding spiral that any creative person aspires to ride, for as long as the surf is up, and the heart clamors for more.
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